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Reudy 2026-09-26 19:13:02 +02:00
commit 0ad405c26e
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src/lib/ink/palm.ts Normal file
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// Palm rejection — ported from palm-rejection-test.html.
//
// Pens are always accepted. A touch is rejected when a pen session is active
// (stroke in progress or pen activity within the last 5 s), when its contact
// ellipse is palm-sized, when it lands within 150 ms of pen activity, or while
// a pen hovers over the screen. A touch already drawing is cut off as soon as
// pen activity appears (callers re-run `evaluate` on every move).
export interface PalmOptions {
/** Block all touches while a pen session is active (5 s window). */
penSession: boolean;
/** Reject touches with a wide contact ellipse. */
geometry: boolean;
/** Reject touches within 150 ms of pen activity. */
timing: boolean;
/** Arm the lockout as soon as the pen hovers. */
hover: boolean;
}
export const DEFAULT_PALM: PalmOptions = { penSession: true, geometry: true, timing: true, hover: true };
const PEN_SESSION_MS = 5000;
const PEN_TIMING_MS = 150;
const PALM_CONTACT_PX = 35;
export interface Decision {
accept: boolean;
reason: string;
}
export class PalmRejector {
options: PalmOptions;
lastPenActivityTime = 0;
private activePens = new Set<number>();
private penHovering = false;
constructor(options: PalmOptions = DEFAULT_PALM) {
this.options = options;
}
get penIsDown() {
return this.activePens.size > 0;
}
/** Feed every pointerdown/move/up/leave so pen state stays current. */
track(e: PointerEvent) {
if (e.pointerType !== 'pen') return;
const now = Date.now();
switch (e.type) {
case 'pointerdown':
this.activePens.add(e.pointerId);
this.lastPenActivityTime = now;
break;
case 'pointermove':
case 'pointerover':
case 'pointerenter':
// Hover (buttons == 0) counts as "pen nearby" too.
this.lastPenActivityTime = now;
this.penHovering = !this.activePens.has(e.pointerId);
break;
case 'pointerup':
case 'pointercancel':
this.activePens.delete(e.pointerId);
this.lastPenActivityTime = now;
break;
case 'pointerleave':
case 'pointerout':
this.penHovering = false;
this.lastPenActivityTime = now;
break;
}
}
evaluate(e: PointerEvent): Decision {
if (e.pointerType === 'pen') return { accept: true, reason: 'pen input' };
if (e.pointerType !== 'touch') return { accept: true, reason: 'non-touch pointer' };
const o = this.options;
const since = Date.now() - this.lastPenActivityTime;
if (o.penSession && (since < PEN_SESSION_MS || this.penIsDown)) {
return { accept: false, reason: 'pen session active' };
}
if (o.geometry) {
const contact = Math.max(e.width || 0, e.height || 0);
if (contact > PALM_CONTACT_PX) {
return { accept: false, reason: `wide contact (${contact.toFixed(0)}px)` };
}
}
if (o.timing && since < PEN_TIMING_MS) {
return { accept: false, reason: 'within 150ms of pen activity' };
}
if (o.hover && this.penHovering) {
return { accept: false, reason: 'pen hovering' };
}
return { accept: true, reason: 'touch accepted' };
}
}

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src/lib/ink/stroke.ts Normal file
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// Vector stroke recording, outline generation and hit testing.
import { getStroke } from 'perfect-freehand';
import { STRIDE, newId, type InkTool, type Stroke } from '$lib/model/types';
export const HIGHLIGHTER_OPACITY = 0.35;
/** Incrementally records points for one stroke. */
export class StrokeRecorder {
stroke: Stroke;
private t0 = performance.now();
constructor(tool: InkTool, color: string, width: number, pressure: boolean) {
this.stroke = { id: newId(), tool, color, width, pressure, points: [] };
}
/** Push one sample; x/y are page-local points. */
recordPoint(x: number, y: number, e: PointerEvent) {
const p = this.stroke.pressure ? e.pressure || 0.5 : 0.5;
const t = Math.round(e.timeStamp ? e.timeStamp - this.t0 : performance.now() - this.t0);
this.stroke.points.push(round(x), round(y), round(p, 3), e.tiltX || 0, e.tiltY || 0, Math.max(0, t));
}
get length() {
return this.stroke.points.length / STRIDE;
}
}
const round = (v: number, digits = 2) => {
const f = 10 ** digits;
return Math.round(v * f) / f;
};
export function* samples(s: Stroke) {
for (let i = 0; i < s.points.length; i += STRIDE) {
yield { x: s.points[i], y: s.points[i + 1], p: s.points[i + 2] };
}
}
/** Closed outline polygon of a stroke (page-local points). */
export function outline(s: Stroke, last = true): [number, number][] {
const input: number[][] = [];
for (const { x, y, p } of samples(s)) input.push([x, y, p]);
const highlighter = s.tool === 'highlighter';
return getStroke(input, {
size: s.width,
thinning: highlighter ? 0 : 0.6,
smoothing: 0.5,
streamline: 0.4,
simulatePressure: !s.pressure && !highlighter,
last,
start: { cap: true },
end: { cap: true }
}) as [number, number][];
}
const pathCache = new WeakMap<Stroke, string>();
export function svgPath(s: Stroke, live = false): string {
if (!live) {
const cached = pathCache.get(s);
if (cached !== undefined) return cached;
}
const pts = outline(s, !live);
const d = pathFromOutline(pts);
if (!live) pathCache.set(s, d);
return d;
}
function pathFromOutline(pts: [number, number][]): string {
if (pts.length < 2) return '';
// Quadratic smoothing through midpoints.
const avg = (a: number, b: number) => ((a + b) / 2).toFixed(2);
let d = `M${pts[0][0].toFixed(2)},${pts[0][1].toFixed(2)} Q`;
for (let i = 0; i < pts.length; i++) {
const [x0, y0] = pts[i];
const [x1, y1] = pts[(i + 1) % pts.length];
d += `${x0.toFixed(2)},${y0.toFixed(2)} ${avg(x0, x1)},${avg(y0, y1)} `;
}
return d + 'Z';
}
/** Axis-aligned bounds of the stroke's centreline, padded by its width. */
export function strokeBounds(s: Stroke) {
let x1 = Infinity, y1 = Infinity, x2 = -Infinity, y2 = -Infinity;
for (const { x, y } of samples(s)) {
x1 = Math.min(x1, x);
y1 = Math.min(y1, y);
x2 = Math.max(x2, x);
y2 = Math.max(y2, y);
}
const pad = s.width;
return { x1: x1 - pad, y1: y1 - pad, x2: x2 + pad, y2: y2 + pad };
}
/** Does a circle at (x, y) with radius r touch the stroke? */
export function hitStroke(s: Stroke, x: number, y: number, r: number): boolean {
const b = strokeBounds(s);
if (x < b.x1 - r || x > b.x2 + r || y < b.y1 - r || y > b.y2 + r) return false;
const reach = r + s.width / 2;
const pts = s.points;
if (pts.length === STRIDE) return Math.hypot(pts[0] - x, pts[1] - y) <= reach;
for (let i = STRIDE; i < pts.length; i += STRIDE) {
if (segDist(x, y, pts[i - STRIDE], pts[i - STRIDE + 1], pts[i], pts[i + 1]) <= reach) return true;
}
return false;
}
function segDist(px: number, py: number, ax: number, ay: number, bx: number, by: number) {
const dx = bx - ax, dy = by - ay;
const len2 = dx * dx + dy * dy;
const t = len2 === 0 ? 0 : Math.max(0, Math.min(1, ((px - ax) * dx + (py - ay) * dy) / len2));
return Math.hypot(px - (ax + t * dx), py - (ay + t * dy));
}